Body of Play
Performance Art Game
12 November 2016
David Rayfield's Writeup
Body of Play is a performance art game about control and controllers. My body, placed in an open coffin, was the physical interface to a digital system. Players used a variety of tools to cause different types of pain and pleasure, trying to stimulate my senses into a target configuration projected overhead. Body of Play was inspired by virtual violence, embodiment, and Marina Abramovic’s Rhythm 0.
The work was conceived, built, and destroyed at DELETE by Bar SK. During the day, artists made games with custom controllers in just 8 hours. These unique playful experiences were then showcased at the venue to the public. At midnight, all the work was deleted and destroyed. DELETE celebrated transience in videogames and digital culture.